Thursday, May 8, 2008

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I'd have to say that the final project that affected me most was the one with the deep sea adventure.

I say this because I actually had a nightmare about it -- which is kind of silly looking back on it now -- so there must have been something about that project that lodged itself into the deep subconscious recesses of my mind.

There are only two explanations that I can think of for this awkward event:

1. Either I am a really big super-freak
2. Or that project was just that good

I'll stick with the latter for now.

Anyway -- for a more constructive criticism -- the project was well-written, and I really loved the way that all of the separate stories looped around each other.
Also, the different colors added a neat touch to the presentation as well as helped to keep the reader on track as far as which substories he/she was reading.

Plus it was fun to play. <(^t^)>

Monday, May 5, 2008

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The link to my final project is...



I have been having some technical difficulties with the images on most of the pages. I have finally discovered that the issue stems from the image address being...

I have spent a long time trying figure out why it has been interpreted that way, but I have yet to find a solution. It sounds like a simple naming or directory issue to me, but I have combed through and experimented with those categories and found nothing.

I originally had used layers within Nvu to track the player's progress as to where he/she was in the maze, which was pretty awesome, but the images did not show up properly. At first, I discovered there was a spacing issue that just needed either a different alignment or a table to fix, so I fixed it. But then I encountered the same problem as now where the majority of the images simply did not show up.
I tried to simplify the image set up by putting the same map view on every page in hopes that that would solve the problem (because the original map without the layering did not have any problems at first).

Unfortunately, I have yet to solve that problem. I will continue working on it though, because I would like to enlarge this project and add more pathways and obstacles to make it even more fun and challenging.
I also realized that the map layout can be adapted for virtually any situation. It could be used as a game where a college student must navigate through campus, an astronaut must navigate through space, an explorer must navigate through a jungle, etc.

The best way for me to solve the image problem may just be to ditch Nvu and SSH, so I'm going to keep on trekking. I'll keep posting my progress on this blog.

Please let me know if you have any suggestions.
thanks

Thursday, April 24, 2008

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I definitely want to do a choose your own adventure type of interactive fiction/game. The details are still a bit fuzzy.
A science fiction story line would probably be the most fun for me.
As far as images go, I would probably just draw stills in Microsoft Paint. I do have a Wacom tablet, though, so that might be fun to create quirky little pictures with.

It might also be fun to create a labyrinth/maze of some sort to use as the basis of the game. In that situation, I could design the maze with monsters and other obstacles. The players could then choose which way they wanted to go( forward, backward, left, right ) based on the map. If they hit a dead end, they will be forced to turn around. If they run into a monster, they can decide to fight or flee. Some monsters will be invincible, and other monsters can be conquered.

This will make the project both a game of strategy and a game of chance. Both are always fun!

The monsters/obstacles will also keep the game from being too easy. This way, the maze will first look fairly simple to navigate, but will become more complicated as the players encounter monsters. The player will also need to rely on memory to keep from running into the same monsters.

frustrating or fun?
I guess we'll find out.

Thursday, April 10, 2008

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My favorite group project was


The Musical Tale of the Carrot Witch and an Unlikely Band of Friends
A Fairytale

By Camile Allan and Sonja Eberly

Of course, I may be a little biased because I was interviewed for one of the characters.


However, with that aside, I enjoyed it because it was
a. sooo creative
b. interesting
c. colorful
d. funny


Oh yeah, and it was a really good example of a group media project because it incorporated words, video, and sound as well as links throughout to give it that cyber text touch.


I found their site easy to navigate and understand;also, adding in the actual interview transcripts and bonus blooper footage is always an awesome idea.







My favorite more serious project was the
9/11 Archive Contribution
by Kelly Kreis, Dan Seeley, Katrina Smith, and Brian Howell.

I liked their project because it incorporated something with real meaning from the outside world. I also thought that their incorporation of video and sound was well done.

The most lasting effect of their project for me, though, was not so much the actual content they contributed. Seeing their project really reminded me of my own story about 11 September 2001.

It makes me laugh at first because I was in 8th grade at the time and didn't really even know what the World Trade Center was, let alone the importance of a terrorist attack against it. Planes hit the twin towers... what did that mean?

My dad used to work at the Pentagon, so I knew how important it was. What a miracle the plane hit the part that was being renovated, huh? yeah... what a miracle my father had been moved out of his office for the renovation.



Thursday, March 27, 2008

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I am in a group with Tammy. She is a very cool and creative nonfiction writer.

I am a creative fiction writer (although, I'll pretty much go for anything creative.)

We have decided on a major idea/concept for our project.

I am going to write a short story (most likely flash fiction: a really short short story that gets to the point quickly and puts a large emphasis on conciseness), and Tammy is going to review and comment on it.

That part of the project will show off both of our awesomely different talents.


In order to make this project into an interactive fiction piece, we are going to link her reviews and comments directly to each other through links on specific words and phrases. This way, a reader will be able to read through my story, and take many different paths throughout that lead to her nonfiction response.

At that point, the readers' views of my work will be different depending on which links they followed and when. In other words, Tammy's views will change or strengthen the views of the readers depending on when each individual diverges from the story to follow a link.

Readers will also be given the option of reading her reviews first, then following links in the reviews that lead to my work.


We will span our project across both of our websites so that a reader can go to Tammy's first and begin interacting from her responses to my story, or a reader can begin on my page.

In short, there will be a clear beginning and a clear finish to our project. However, it is up to the reader to decide which end is which and in what order the middle will be read.

|?|2377'/ (007 , |-||_||-| ?


<(^t^)> <-- that is me if i were a cyber kitty

Thursday, March 20, 2008

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When you are writing anything or playing a game, you are narrating.

A narrative is something that has already been narrated. You can no longer add to it by narrating; therefore, you must read it as a narrative.

However, if you write fanfiction, you then become the narrator by continuing the narrative you have read. But, once you have finished narrating, the new work is now also a narrative.

If someone goes through a cybertext, determines a specific path to go through, and then puts it together to be read consecutively, that path is a narrative.

Also, when a narrative is heavily edited or rewritten, it is no longer a narrative in that process, but once the process is finished, it becomes a different narrative.

And... if you film someone playing a game (or record it in some other way), that film becomes a narrative because it can no longer be changed. But the game itself remains a means of narration.


In short, the reason that the meaning of the term "narrative" is so complicated is because a narrative is only a narrative when it is finished.
You cannot write or create a narrative; you can only read a narrative after it has been written or played through and recorded.


ahh... so confusing, but so beautiful.

Thursday, March 6, 2008

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I really enjoyed Kelly Kreis's remix project entitled "Changes". Not only did she use quotes from one of my favorite mind-screwers - I mean authors -, she also "cut them up" and "pasted" them into scenery in a way that made me reconsider the approach I had taken for my own project.

In her explanation of the project, Kreis echoes something that I came to realize as well while creating my own remix:

"...through the simple act of cutting up a sentence you can [create] new ideas and new phrases, each one dealing with how we change and how we are perceived."

Hiding the phrases in the pictures could help draw more attention to the words. This contradicted my reasoning behind not including pictures with my poems to keep them the center of attention.
It has inspired me to try using some pictures to accent my poems. If I use the right pictures and placement of the poems, I think that it might help to make my own project stronger.

I also thought that the water and the flowers helped strengthen Kreis's presentation. The symbolism emphasized the words as much as the pictures themselves.

In short, she had a lot of awesome ideas that were executed really well.